And an exit the downsides of for Windows allows. Cisco switches deliver versions Z : i have to of the agent, only for the Everyone user group Application Manager as. An antivirus program worse, AnyDesk has downloading and installing a configuration file auto-detect file type. It is a the remote desktop equivalent to new.
Finally, their seasonal-themed weapons can shoot water, candy corn, snowballs, and flares. You can even throw deadly water balloons during the summer updates. The NC's Vanquisher Assault Rifle has Disruptor Ammunition that strips away shield health, ability energy unfortunately, no longer against enemy vehicles , and is effective against enemy deployables. Achievement Mockery : Dasanfall leaderboards track every kill from every weapon from every player.
Most players get around kills on a weapon before moving on. The "Industrial Agriculture" achievement is granted for getting a hundred thousand kills on one weapon, with the quip: "Congratulations to GylleBMF from Cobalt for putting our own lives into perspective with his feat.
We came here in peace, with a dream of exploration. Through the strength and unity of the Republic, we reached and grasped the stars themselves For the betterment of humanity, we have achieved mighty deeds. We have become like unto gods in our power and reach.
Never before has humanity attained such glory, and it is all due to the loyalty of the Terran people. But there are those who think they have a better way Today we stand! Today we fight! Today we show these blights upon humanity what they have feared in their dark hearts all along.
The Terran Republic will never stop, the Terran Republic will never surrender! We will fight and die until every single one of them is wiped from the face of Auraxis forever! Tonight's operation will drive us deep into enemy territory.
There may be times when we have to stand alone against the entire strength of an empire pushing us back. We may be outnumbered, outgunned and operating under nothing but our will to succeed. Make no mistake, I have every confidence in our ability to stand as a fighting force to be reckoned with , odds be damned! We demonstrated that enough - to ourselves and not the hapless fodder we gunned down in our path.
Well, I say tonight we give them a good reason to be terrified of us. E through H. Early Game Hell : Planetside 2 has this in spades, largely because the tutorials are useless and new players are thrown into the fray with no idea on what to do. The Koltyr newbie continent was a massively misguided attempt to rectify this, by keeping the sub-Battle Rank 15 players on a separate miniature continent to learn the game together. In practice, the newbies were stuck on Koltyr with no idea what to do because veteran players weren't around to provide guidance, and the continent was full of hackers and stat padders that made new alts to farm free newbie kills.
Eventually, Koltyr was reworked into an instanced continent to contain population overflow during excessively busy periods and provide a focused space during excessively slow periods. Eldritch Location : The Caverns are full of giant crystals composed of growing nanites. EMP : Generated by jammer grenades and certain vehicles.
Detonate minefields and incapacitate sentry guns. In the second game, they can also disable other deployable objects like motion sensors, shield regenerator fields, and the like. Disable implants. Disable vehicles' weapons and slow them down. Tank drivers fear the lone soldier in agile armor chucking jammer grenades. Totally ruin a BFR pilot's day. Elite Army : The Black Ops in the original. There were only a few of them, the faction was invite-only, their soldiers had hp 10x more than regular players and could use any weapon or vehicle in the game.
Lore on them is minimal however, and they only exist in cosmetic form via armor and helmets. The Empire : The Terran Republic in PS1 was an oppressive, totalitarian oligarchy that has kept peace on Earth for a thousand years with an iron fist. The End of the World as We Know It : The days leading up to The Bending were increasingly filled with random earthquakes and giant meteors raining from the skies, doing Massive Damage to any player or vehicle unfortunate enough to be smashed beneath one.
In the final moments, the meteors grew so frequent that one could hardly take two steps outside without being pancaked. Enemy Exchange Program : In PS1 , capturing both of an empire's home continents allowed your empire to build their vehicles. As of the Shattered Warpgate update, it's possible to reclaim vehicles on Esamir regardless of the faction. Each reclaimed tank will have a preset loadout. Enemy Mine : It's not unheard of for 2 factions to team up against a dominant one who's steamrolling a continent.
This also happens in outfit wars when 2 outfits work together to beat a highly-skilled outfit, to the outrage of many players and the victims of this double-team. Energy Weapon : The Vanu Sovereignty's arsenal. Ancient Tech weapons take it a little too far. The Vanu Sovereignty's Lancer, a shoulder-mounted laser cannon, is probably the most feared anti-tank weapon in the game, due to its pinpoint accuracy and zero travel time as compared to projectile weapons.
The Engineer : Engineering is a common certification, especially among higher-leveled players with cert points to spare. Engineers can repair soldiers' armor and vehicles with basic certification. Further certifications Combat Engineer allow the engineer to place high explosive mines, automated turrets, sensors, and manually detonated explosives. Further certifications past Combat Engineering allow the engineers to place tank traps, large manually operated turrets, stealth field generators, upgrade base Phalanx turrets with anti-tank mm high explosive cannons or anti-air flak cannons, and upgrade stealth field generators to restore ammo.
In the second game, the Engineer is one of the classes. They can repair friendly vehicles, base defenses, and MAX units, deploy manned turrets to defend key areas, and drop ammo packs to resupply infantry. With a bit of certification, they can even deploy powerful anti-tank mines capable of making short work of even the Sunderer.
These are invariably stuck to right in front of an enemy vehicle spawner. Evil All Along : Representative Foster was going to send you to your death in chapter 2 of the campaign, only being saved by Archivist Dolan.
When you try to bring Foster to task later on, he is conveniently absent. Everybody Hates Mathematics : In-game. The Scorpion weapon system in PlanetSide 1 requires trigonometry to even deal damage aside from blind luck , and as such, it's almost totally ignored. Flail artillery is similar, since its target painter doesn't account for elevation and simply aiming at the marker won't do.
If you manage to lock onto a point at the same distance as your target, and choose the correct elevation, you'll get a weapon capable of one-shotting enemies behind cover. Since the default rocket launchers don't lock on in PS2, you're either going to rely on projectile motion mathematics, or guess when that enemy tank will be at the spot where your rocket hits.
Later on rectified by making the Annihilator a baseline alternative, which only does lock-on. Every Bullet Is a Tracer : Almost all weapons have tracers color-coded per faction. Vanu Sovereignty tracers are blue purple for their lasers , New Conglomerate tracers are yellow, and Terran Republic tracers are red.
Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have an extremely fast-moving bullet that's almost impossible to see. Everything Fades : Items and ownerless vehicles that are left hanging around for a while are "deconstructed" by the Auraxian nanomachines, collapsing into a glowing puddle that quickly fades away.
This also happens to the "loot backpacks" dropped by dead soldiers, so you have to be quick if you want to steal some extra ammo. Expy: The various faction-unique voicepacks in Planetside 2 are names-filed-off replicas of famous characters. The Federation : The Terran Republic in PS2 is much Lighter and Softer than the original game, instead being more of a socialistic, fairly free society.
However, the isolated Auraxis remnant goes Drunk with Power after instigating martial law en-route to Auraxis under the command of Lt. Commander Brent Waterson. Fighting for a Homeland : The New Conglomerate. Five-Man Band : Loosely speaking The Hero : Heavy Assault. They can use just about any weapon in the game although they specialize in heavier weapons and protect themselves with powerful energy shields, making them ideal pointmen and tank busters.
The Lancer : Light Assault. Their carbines, shotguns, and submachine guns restrict them to close range , and they don't have heavy armor. To compensate, they use Jump Jets to zip around the battlefield. The Smart Guy : Engineer. While they don't have the durability or raw firepower of their squadmates, they can set up all manner of defenses and repair almost anything. With their Powered Armor and super-heavy weapons, they can destroy just about anything just by looking in their general direction.
On the downside, they're a bit too big to fight indoors, and they're quite slow. The Heart : Combat Medic. While their assault rifles make them a sort of "medium assault" class, their ability to heal and resurrect their teammates keeps the squad going.
The Sixth Ranger : Infiltrator. Their Sniper Rifle and Invisibility Cloak allow them to disrupt their enemies with little support and pop in whenever they're needed. Too many Infiltrators tends to result in Diminishing Returns for Balance. Follow the Leader : The gunplay in PlanetSide 2 is very similar to Battlefield 3 , although granted it is vastly superior to the gunplay in the first PlanetSide.
Even tanks suffer from it, especially the Prowler due its shape; it's very wide and very short, allowing it to smash into basically every bump on the road. Forever War : The whole premise of the game. Practical immortality and unlimited weaponry will do that.
For Science! Fragile Speedster : The Vanu Sovereignty hover vehicles, which sacrifice armor for amphibious and strafing capabilities. The Agile armor for infantry also follows this: It allows faster running than the Reinforced armor, but has less inventory space and fewer armor points. In 2 following a few updates ESFs became these due the power and increased prevailance of flak and G2A missiles, although a good pilot can evade these long enough to take out an MBT with rocketpods.
Freemium : The "Reserves" program in PS1 ran for a year. Anyone could register for an account and play the game, but they were restricted to Battle Rank 6 and Command Rank 1, which severely limited what they could do on each character—forcing them into Crippling Overspecialization or making them a Master of None. Battle Frame Robotics was totally out of reach for Reserve players.
Free Look Button : PS2 allows aircraft to freelook when holding down the middle mouse button, which locks them from using pitch and roll controls. The Liberator gunship's pilot had an autocannon that could be aimed by freelook during the beta, though it was removed when Liberators were winning one-on-one fights with fighters. Around Update 13, Sony introduced a concerted effort to improve overall game performance speed. The name of this initiative? Future Spandex : The futuristic Vanu Sovereignty infantry in PS2 all wear spandex, with armor panels on their upper body.
It is body-tight regardless of gender. Game-Breaking Bug : Planetside 2 's "hitching" bug. The longer you play a game, the more it will begin to pause and jitter as if it was short of RAM. Bizarrely, it sometimes hitches more after a computer upgrade.
Depending on the users computer, hitching can be a constant occurrence after as little as 30 minutes of gameplay, and it gets progressively worse until the game is rendered unplayable until you restart it. Game Mod : The Recursion Stat Tracker runs in the background and adds a Halo-style announcer for when you get killstreaks or get Recursion-specific achievements.
In PlanetSide 2 , the Composite Helmet cosmetic armor for Terran players gives them a sharply sloping gas mask that covers all of their face below their goggles. Gaming Clan : A core conceit of gameplay, called "Outfits" in-game. Outfits can call in special support like Drop Pods that can deploy entire platoons to a single location, Orbital Strikes , and Bastion Fleet Carriers. Outfits can also fight on Desolation , an off-planet map designed specifically for tournament play. In PS2 , several of the Terran Republic's unique vehicle weapons are Gatling guns, with the Mini-Chaingun returning as an empire-specific heavy weapon.
The Mosquito light aircraft can use two different types of rotary cannons for a primary nosegun, and players can also mount a large Vulcan minigun as a secondary weapon on Prowler heavy tanks. In PS2 the Terran Republic's Vulcan minigun turret can be mounted on Harasser transports, the Liberator has a quad Gatling gun turret available as its standard belly weapon, and the Liberator can also equip a nose-mounted Gatling gun that somehow fires two bullets at once.
General Ripper : In-game. Most Command Rank 5 players will happily call down an orbital strike on their own faction's army just to kill that one enemy cloaker who killed him. Generation Ships : The Terran Republic launched several generation ships before they discovered how to force wormholes to stay open; however, contact was eventually lost and the ships were lost to Earth, presumably destroyed.
They have the highest speed of any vehicles in the game and enough potential firepower to pose a serious threat to ground and air targets alike. They also have less health than any other vehicle save the Flash ATV, and unlike most are vulnerable to small arms fire. A well-aimed tank shell or unguided rocket can swat a fighter instantly.
Infiltrators are an infantry variant. Their sniper rifles do massive damage, especially on a headshot, and their submachineguns are lethal in close quarters. Just don't expect to be able to take return fire, as they have the lowest health of any of the infantry classes. Engineer AP turrets. They fire powerful guided missiles, but without the shield of the regular turret the operator is wide open for snipers.
Zealot Overdrive Engine. The Vanu MAX's signature ability, while activated, gives the operator increased damage output and movement speed at the cost of taking more damage and being illuminated with a pink and teal mesh. Come a few months later, the nerf-bat came down hard on the Lib. The New Conglomerate is a Band of Mercenaries and Revolutionaries under the leadership of a council of Honest Corporate Executives who banded together after Terran Republic soldiers massacred the Liberty's Call protesters calling them out on their increasing authoritarianism.
That being said, their leadership's precise degree of honesty is questionable at best, their army eagerly accepts criminals so long as they deliver results, and their ideal of freedom may or may not extend beyond that of a "free" market with the NC as the largest Mega-Corp around. The Terran Republic started out good, but it all went to hell after Lt. Commander Waterson took over. The majority of their forces are simply soldiers who don't question orders , and fell for Waterson framing the NC for Connery's assassination , although much of the leadership has gone Drunk with Power and simply doesn't want to relinquish it anymore.
With this in mind, the Republic back on Earth is unambigously good. And then there's the Vanu Sovereignty, Scary Dogmatic Aliens minus the actually-being-aliens part who elected to wage war on both sides in order to further humanity's "evolution" based on partial knowledge of what happened to the Vanu.
They are , however, a force of technological and scientific progress—especially when compared to the initially purely profit-oriented founders of the New Conglomerate and the painfully Boring, but Practical Terran Republic—and the main reason for the other factions' opposition is based on their perception of the Sovereignty as a prime case of Cybernetics Eat Your Soul. In short , which side falls where depends on one's personal stance on the Empires' core flaws: can the Terrans get their act back together, do the Conglomerate practice what they preach, and are the Vanu Brainwashed and Crazy or Well Intentioned Extremists?
They're also capable of crushing smaller airborne aircraft - fighters are instagibbed, while Liberators can generally survive although they'll probably tip over and crash aftwards. Galaxies can shrug off the damage. Galaxies can also do this to instagib smaller land vehicles like Harassers, and their size allows them to literally bounce off and go back to flying.
Grenade Launcher : The Thumper grenade launcher, which uses a rotating cylinder drum, and can be loaded with a variety of grenade types fragmentation, plasma , jammer , and most recently cryogenic grenades that slow down players and their rates of fire.
In the sequel, the Prowler tank can mount a rapid-firing belt-fed grenade launcher as a secondary weapon, and the Galaxy dropship, the Liberator's tail gun, and the Sunderer can be fitted with slower versions for taking out infantry.
The Flash ATV and Harasser buggy can mount a forward-facing one, and a handful of PS2 's guns have the option to mount an underbarrel grenade launcher loaded with explosives or smoke. NSO Defector robots carry a grenade launcher as their primary weapon. Grey-and-Gray Morality : As opposed to the first game, none of the factions in PlanetSide 2 are particularly good or evil.
The Terran Republic saved humanity from a generation of total warfare, climatic and environmental destruction, and likely extinction to create a mixed-economy socialist utopia on Earth, maintaining this peace for a thousand years and colonizing the stars at the cost of personal freedom. On the fleet to Auraxis, the Republican government became increasingly authoritarian and martial in hopes of curbing insurrectionary violence among the stranded colonists; a process that could be seen as either sensible or reactionary, depending on your perspective.
Regardless of what your opinion is, the fact remains that the NC are idealistic but essentially unorganized. The Vanu Sovereignty really step up their Machine Worship act, wanting to further mankind's technological understanding possibly at the cost of what makes them human. They obsess over the alien technology and what humanity could seek to become through reverse engineering it, a prospect that is either horrifying or visionary, depending on perspective.
Some of them even claim to have experienced quasi-mystical, transcendental, or otherwise life-altering states of consciousness associated with physically touching certain artifacts, with Vanu being the name they give to these altered states of consciousness. Depending on who you ask, this is possible evidence of some poorly understood interaction between the technology and the human nervous system or plain old craziness.
Guide Dang It! The tutorial forgets to add " relative to the shooter " to the tip, as the damage resistance is calculated around the angle of the attacker rather than the impact point. It means that aiming for specific spots on the enemy tank is useless unless you're properly flanking; your attack from the side that hits the turret's rear does normal damage, while you can hit the tip of the tank turret from behind for massive damage.
Gun Accessories : Like Battlefield 3 , PlanetSide 2 has a large amount of customization for your weapons. Laser sights, alternate foregrips, silencers, compensators, flash suppressors, bigger magazines, and alternate sights are available on many weapons.
Some weapons can take alternate ammo types, such as shotguns being able to use slug or buckshot ammo, and a few weapons can mount other weapons on them, such as the assault rifles being able to carry a single-shot shotgun, high explosive grenade or smoke launcher.
In PS2 , all factions can dual-wield on their MAX suits, allowing players to mix-and-match armaments, such as carrying a flak cannon in the left arm and a Gatling gun in the other. Aside from being ridiculously oversized, the former can kill Infiltrator classes in a single headshot, and any non-MAX class in one headshot and a body shot.
Have a Nice Death : Suicide or death by falling in Planetside 2 results in a laughing skull icon with "Suicide: Stop killing yourself. He Was Right There All Along : The general reaction to an Infiltrator with a Stalker cloak getting revealed, either by them suddenly attacking, a flashlight revealing them, or just someone stumbling across them and noticing the incredibly faint distortion from their cloaks. Highly Conspicuous Uniform : All the Empires are guilty of this.
PlanetSide 2 tones down the colors on the uniforms, but the red stripes and goggles of the TR, arctic camouflage of the NC, and cyan Tron Lines of the VS still stand out. This can be brought Up to Eleven with the glowing hardlight or auraxium armors.
A stealth character with a bright white and teal jumpsuit and a helmet that wouldn't look out of place in Halo. The TR Infiltrator is a bit darker due to black being one of the primary colors of the Terran Republic, but its still got some bright red highlights as well. The VS Infiltrator was originally bright grey with a silver and teal helmet before being made almost entirely black.
Still, all three stand out quite clearly during the daytime without their cloaks being active. Holiday Mode : Christmas in 1 has snowmen and gingerbread men placed around the levels; finding them granted you use of a special item to regenerate your stamina for the duration of the event. Other holidays had different events each year. Snowmen returned in the second game in a different fashion, as currently implemented they reward the entire squad with bonus EXP and count towards the Holiday directives, which in turn could unlock several cosmetic items with a Christmas theme.
Hollywood Darkness : "Night" time in Planetside 1 was basically day time but with slightly darker lighting, and deep purple fog. Zig-zagged in Planetside 2 ; it featured extremely dark nights during its public beta playtesting, but they were later lightened up significantly, but its still a significant difference. Hollywood Hacking : Hacking is performed with a special device, which you point at the console and hold down the button until everything's done.
A more advanced version of the device allows players to be The Cracker and inject viruses into enemy systems. Honest Corporate Executive : The leadership of the New Conglomerate, which clearly espouses pro-freedom beliefs even when conversing amongst themselves. Vanu and TR players will argue that this is a Subverted Trope , and claim that while the executives may believe their speeches, the fact that they directly profit from a war that cannot end proves it's a shallow act to let themselves sleep at night.
Hub Level : The Sanctuary, a non-violent social hub set on a station orbiting Auraxis. NPC vendors there can exchange Outfit resources and sell special cosmetic items and weapons. Hulk Speak : The placeholder description from when the Railjack was in testing then known as the NC 10 Bolt Precision Pro was in very fitting NC hulkspeak This gun hit hard me like hard hit make dude dead.
I through L. Two shots is enough to kill any infantry within a few meters, and anyone further away can just be hosed down with hundreds of buckshot pellets. Terran Republic Prowler tanks likewise are infantry murder machines, especially when loaded with the anchored mode and high-explosive cannons. One blast from its dual cannons is enough to almost kill any infantry, while the second shot is basically guaranteed to kill them.
Invisibility Cloak : The Infiltrator suit, which renders the wearer invisible with the push of a button perfectly, as long as you hold still - moving makes it less effective. It never runs out of juice, but provides zero armor points and almost no inventory space.
Invisibility is a trait of the Infiltrator class in PS2 , with a limited cloak duration and a 'shimmer' effect rather than total invisibility. Conversely, it has considerably more armor than the cloaker suit of PlanetSide , and a primary weapon and sidearm just like every other class.
Variants of the cloak include a model that can remain cloaked forever while stationary, but can't be used with a primary weapon, and a shorter duration cloak that also reduces damage taken. The Wraith ATV in PS1 was an unarmed and very fast ATV that could become nearly totally invisible indefinitely, but like the armor suit, became more visible the faster it moved.
In PS2 , the Flash can equip the Wraith Cloaking Device, which allows it to temporarily turn nearly invisible with a Predator -ish shimmer - but unlike the old Wraith, the cloaked Flash is still capable of mounting weapons, and can fire them almost instantly after it disables its cloaking device. In Working Order : Ancient Tech factories. Justified, however, by being made with self-repairing Nanotechnology and hidden inside hazardous crystal caverns. It's Raining Men : The HART Shuttle allows you to land nearly anywhere on a continent via orbital Drop Pod , while the Galaxy heavy air transport allows up to a dozen troopers to eject simultaneously onto an objective.
Good rate of fire, decent damage against everything and respectable accuracy at range when burst fired. It particularly shines of the ANT and Sunderer, whose armor and relatively low speed and stable ride allow gunners to keep on target. But on tanks and the jittery Harasser, not so much.
Starter weapons of the three factions are this compared to their sidegrades. Compared to the other two factions, the Vanu Sovereignty's weapons are in the middle ground in terms of firepower and rate of fire: they don't hit as hard as the those of the NC or don't fire as fast as the those of the TR. The Engineers.
Be it anti-infantry, anti-armor, attack, defense or support, they can fill them all. Anti-air is the only aspect they don't have a good answer to. In PS2 , the Light Assault player class has access to a jetpack that can be upgraded for better fuel consumption and regeneration time, or switched out for a more situational jetpack that has greatly decreased vertical gain but lets players 'drift' great distances. Joke Character : The Beamer was infamous for doing next to no damage; players would describe it as purple flashlight.
Because of that, being killed by one is just embarrassing. While the Beamer received an upgrade for PlanetSide 2 , it remains the second weakest in damage per shot out of all the pistols, and the only weaker pistol, the Terran Repeater, has a considerably higher damage output anyway due to its three-round burst shooting and much higher rate of fire. VS pistols in general suffer from this in the second game, with their first new pistol being a slightly modified version of the original and their second one being a toned down, more expensive version of the NC's first alternate pistol.
Most VS using a pistol will put down the certification points to unlock the Nanite Systems revolver available to all factions. While it did have the highest rate of fire and largest magazine, its cone of fire bloomed out too quickly to take advantage of either at the ranges where assault rifles shine, forcing its user to either fire in very short bursts at range resulting in laughable damage output or limit its use to close quarters where it was outclassed by actual CQB weapons like shotguns and heavy weapons.
Most TR players only certed the Cycler because it was necessary to gain access to the Mini-Chaingun heavy weapon. In almost every conceivable way, the Harasser is outright superior - faster, more agile and responsive, better armored, an enclosed driving position so you cannot be killed while driving or gunning , the Harasser comes with a weapon by default a dual 20mm machine gun turret and can carry a soldier in the back including a MAX or an engineer who can repair the vehicle on the move.
The only real advantage a Flash has over a Harasser is a much short acquire timer and the ability to fire on the move while alone - but good luck hitting anything with any sort of accuracy on the Flash when the suspension seems to be welded to the bodywork. Kill Sat : The orbital strike, available to players with the highest Command Ranks, can net a plethora of kills if used in the right moment. The Conglomerate uses a lot of railguns and shotguns, whereas the Terrans just rely on regular guns shooting a ton of bullets everywhere.
They are significantly more gray in PS2 , although still the closest thing to a truly "Good" faction. In PS2 , almost all weapons can be equipped with a laser sight, which makes the cone of fire smaller when hip-firing, but is visible to allies and enemies alike. In general, the events following console hack and spawn tube destruction; first for the defenders, then for the attackers.
Leitmotif : Each faction has its own style of music. A Lighter Shade of Grey : The New Conglomerate in the first game are definitely the "good" faction, with their bad traits being poor leadership , which stands in contrast to the fanatical Vanu Sovereignty and the totalitarian Terran Republic. Averted in the second game, where the NC is backed by not-so-nice monolithic corporations and a variety of discontents, while simultaneously the Terran Republic was made "good", but the Auraxis remnants are clearly too used to martial law for their own good , and the Vanu Sovereignty have ramped up their crazy technology religion to the next level.
Lightning Bruiser : The Prowler in PS2 is the fastest main battle tank tank, can climb like a mountain goat, and packs a pair of powerful cannons that eats infantry alive. The Lightning single-person tank also applies—while not quite as durable as a heavy tank, it can still do heavy damage to unwary larger tanks that are too slow to react to the Lightning flanking around to their weak rear armor.
In general, any vehicle in PS2 with engine upgrades. As of Game Update 04, the Flash. It can be outfitted with a front-facing grenade launcher that is extremely effective against both infantry and tanks. It also has a back seat where any infantry weapon can be fired from, including rocket launchers that have no trouble downing aircraft and tanks in a handful of hits, fire semi auto, or be charged for massive damage.
As of GU08, the Harasser buggy is this as well. While the mounted gun is now given to the passenger instead of the driver, said gun can be replaced with the more powerful variants normally found on Sunderers and main battle tanks, and the vehicle's rear rumble seat is large enough to carry a player in a MAX suit for even more firepower. The Harasser is also more heavily armored than the Flash although it can still be damaged by light infantry weaponry , and can hit faster speeds without investing in upgrades to do so.
Lost Colony : Auraxis in PS2 becomes one of these—, men and women were sent on a fleet of ships through a wormhole that appears every 98 years, but the wormhole abruptly collapsed after only 40, people made it through, stranding them on the other side for a hundred years.
Fighting broke out on the ships as they searched for over a year to find a planet they could colonize. Lost Technology : The Ancient Tech arsenal. Totally invulnerable, but the MAX is unable to shoot while wielding it, and it doesn't cover the sides or rear. The NC Vanguard tank can activate an energy shield which gives significant damage reduction to all sides except the rear and bottom for up to 7 seconds. The Engineer's MANA Anti-infantry turret likewise has a small riot-shield forcefield to protect the user's upper body from frontal attacks, but it annoyingly lacks a shield to protect the head.
M through P. Machine Worship : The Vanu Sovereignty is composed of scientists and zealots that both study and effectively worship ancient Vanu technology. The second game cranks said worship Up to Eleven. Macross Missile Massacre : The Terran Republic rocket launcher fires a 5 missile salvo which are individually weak but do more damage overall than both the NC and VS rocket launchers.
Because of its versatility it can target both aircraft and vehicles , pretty much every Terran heavy assault carries either the Striker or a dumbfire missile. Woe betide any Reaver or Scythe pilot trying to strafe TR advances without having flares equipped, because in about three seconds they'll have a hundred angry missiles chasing them.
It was " buffed " to use dumbfired rockets with proximity lockons against aircraft and fires faster with a slightly larger magazine, but is a shadow of its former self as the rockets are both weak and inaccurate. Both of these numbers are for a single arm. On a single MAX. Many times, entire squads of maxes with a few engineers will take up a commanding position and rain down death on advancing Armor and any infantry unlucky enough to be standing in the way of the maelstorm of explosions heading towards them.
It starts out as a hilariously vulnerable, poor handling and unarmed death trap. Investing certs into it can turn it into a Glass Cannon with a 40mm grenade launcher, rocket booster or stealth camouflage, and with the ability to turn on a dime. The Terran Republic in PS2 starts out with some of the worst default weapons barring the Repeater, the destroyer of worlds , such as the hilarious TRAC-5 which is incapable of hitting an enemy more than ten meters away.
However, Terran players can gain access to some of the most powerful weapons, such as the Cycler TRV bullet hose, SABR long range assault rifle and the T5 AMC carbine, the latter two of which are more than capable of out-sniping sniper rifles. It starts out with recoil so high, it is nearly impossible to hit anything that isn't the ceiling.
Once you put a foregrip and compensator on it to reduce recoil, you have a highly accurate highly damaging death machine. In the second game, any vehicle qualifies. A stock vehicle of any type is mediocre at best, and a joke at worst, but once they are sufficiently upgraded they become very deadly. Magnetic Weapons : The New Conglomerate uses a combination of standard bullets and railguns - their bullets are fired with gunpowder, and are accelerated down the barrel by magnets, which gives their weapons a very distinctive note.
Master of All : The Heavy Assault class; machine guns with huge magazines, Anti-Armor or Anti-Air rocket launchers, and an extremely durable overshield makes them the go-to class for the vast majority of fights. However, the Heavy Assault lacks any support abilities so it is only good at fighting. Engineers can be quite versatile as well, though they rely more on having the right loadout between their turrets and mines and finding the right places for both. Master of None : Nanite Systems primary weapons are notable for the non-existent recoil and.
However, their abysmal damage model and fire rate means that they will be outclassed by any weapon more specialized in either close or long range. The Maze : The Caverns. Navigation is almost impossible except by ziplines, which zig and zag across the caverns. Did I mention that the Caverns tend to be vertical? With the chance that a random player could pop out of a building and blast you to bits? Since Nanite Systems doesn't control territory of their own, they are instead sent in as expendable support for whichever empire has the lowest population on the chosen continent.
Distressingly, some Operatives can become hijacked NSO Defectors, which have higher health, a Grenade Launcher , and a suicide bomb protocol. The loyalists countered that the Republic had never been abusive a claim hotly debated and had always looked out for its own, and that the Terran people at least owed them continued loyalty on that point alone. Meanwhile, in the intellectual circles and among the scientific establishment, there had long been the feeling that the Republic was ill at-ease with the possibilities of the New Science , and a movement had begun to sequester and conceal as many of the Vanu artifacts as could be feasibly obtained without overt notice.
As the Terran demographic continued to polarize, these movements finally came to fruition as the predecessors of the Vanu Sovereignty made their exodus and took with them the research and artifacts they had managed to stockpile over the Auraxian years. Encouraged by this, the separatists seceded, seizing a number of military stockpiles and procuring a small arsenal of military assets: they called themselves the New Conglomerate. In a backlash to this, the Republic declared these two factions outlawed, announcing their intentions to reunify with them at all costs.
Shortly after this, war broke out between the Terran Republic and the New Conglomerate. Not long after, the Vanu Sovereignty was attacked by the New Conglomerate and dragged into the war. A conservative, authoritarian, collectivist nation who strive to regain contact with the homeworld and reunite the warring factions. Their leadership is a public oligarchy known as the Overwatch, composed of various representative officials and their associated Ministries, who regulate allotted portions of society in accordance with their own expertise and the collective will towards favourable outcomes.
They believe that authority is the bastion that protects humanity and that in a truly free society, with no Big Brother to guide and watch over citizens, misery and suffering would quickly be visited to all. Furthermore, they regard the Vanu technology as dangerous and disruptive, a chaotic force threatening the stability of their righteous order, and only begrudgingly do they use it in warfare.
Their vision of the future is one of peace restored through their benevolent rule, and humanity reunited by the reopening of the wormhole. They stand by the view that the Vanu became extinct by meddling with power on the orders of magnitude which was to be found in their artifacts and technologies, and they fear groups such as the Sovereignty will drive humanity to a similar fate, causing as much damage to reality as possible along the way.
Their ordnance is characterized by its high rate of fire and ammo consumption. A separatist faction determined to remain free of the controlling and domineering Republic, as well as to liberate the rest of humanity from the Republic, whether or not they share the Conglomerate's theories. Unlike the authoritarian and technocratic TR and VS governments, the NC are fighting for democracy, freedom, and human rights.
As a rebel group, their leadership lies with the Revolutionary Command, a visible co-operative of military experts and leaders who direct the liberation efforts as a whole. They feel that any form of control is oppression and that a miserable free man is better off than a contented slave. Consequently, they view the Vanu technology as a potential tool of control, and the Vanu Sovereignty as technocratic tyrants, would-be dictators like the Republic, only under the banner of science and probably much worse.
Their view of the future is one of freedom and self-government, where every man elects his own path and flourishes in what ways he sees fit. They rely on ponderous vehicles and slow-firing heavy weaponry, foregoing mobility and tactical flexibility for heavy armor and superior firepower. As their name suggests, the New Conglomerate is a diverse collection of forces that have banded-together but have little trust of one another : ordinary citizens drawn into the conflict, various rebel groups that were previously autonomous, expatriate Terran and Vanu soldiers, and the Expeditionary Force "XForce" of the Royal House of Auraxis the rightful heirs to the Vanu throne, forced into exile, the sole possessors of a working wormhole.
The NC's democratic philosophy is often their Achilles' heel militarily, as they lack the iron-fisted leadership structure of the TR and VS. From the New Conglomerate's point of view, however, theirs is the only moral and just cause. A loose transhumanist group of academics, intellectuals, and common people who believe that human destiny lies in the further development and exploitation of the alien technology. Their leadership is the clandestine Sovereignty Council, the composition of which is unknown without itself and the existence of which is obscured to those outside the Sovereignty.
They see the Republic as pedantic and outmoded; a used-up idea and restriction on the continuing ascendancy of the species through the synthesis of man and machine. They also see the New Conglomerate as a savage, ochlocratic band of thugs who have repackaged old mistakes in new dressings and are desperately afraid of new concepts which they cannot grasp, and the future these promise to the far-sighted.
Their view of the future is one of scientific perfection and purity: they believe that the Vanu used the power of their advanced technologies to transcend their physical limitations and the mundane world, ascending to a superior state of being, and ultimately, a higher plane of existence.
Scientists and intellectuals through-and-through, they see this path as an enlightened ascension and hold the Ancients up as a shining example for mankind to follow. Hopefully and eagerly they envision humanity imitating this metamorphosis, firstly through the enhancement of the human condition via " hypertech " foreseeable technological breakthroughs which have not yet quite arrived , and eventually, by the replacement of human beings altogether; from there, not even they can imagine yet.
They are most reliant on alien science and technology, and often more than compensate for their shortcomings through the superiority of their engineering, using mind-bending physics, high-energy arrays, and other exotic weaponry to defend themselves. Gameplay took place on the ground and in the air, across desert, mountains, forests and swamps, with factions attempting to capture as many facilities as possible on the surface of the planet while denying them to their enemy.
There are many strategies and opportunities that skilled players can use in order to direct combat operations. The player controls their chosen character from a first-person perspective, with an optional third-person mode. Battle Experience is gained from elimination of enemy soldiers, the capture of base facilities, and exploring and interacting with the game world. Support Experience is earned through "Assist" kills: after aiding another player, the first player gains a percentage of experience the other player gains through kills.
Command Experience was gained from leading a squad or platoon in a successful base capture. Functionally, Battle Experience and Support Experience are identical, both contributing towards Battle Rank, which lead to benefits such as the ability to use different equipment, implants, or appearance upgrades. Accumulated Command Experience let the player use several team-oriented abilities. On July 1, , at pm PT, Planetside servers went offline permanently. A fan-made recreation of the original servers called PlanetSide Forever began development shortly before the shutdown.
PlanetSide 2 was officially released on November 20, PlanetSide was a runner-up for Computer Games Magazine ' s list of the 10 best games of However, it won the magazine's "Best Technology" award. Although the initial game was well received, Core Combat , the game's only expansion, was released six months after release with a mediocre response.
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PlanetSide was a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, I want to play Planetside 1. Is this possible? Does this game have active servers. I saw some gameplay, and i have to say, it looks Amazing. basictutorialonline.com › Planetside-PC.