Wynk Music is the one-stop music app for the latest to the greatest songs that you love. Play your favourite music online for free or download mp3. Looking for best experience? Home Podcasts New. Play Now. Set Free Hellotune. Johan Skugge. Joel Eriksson. Battlefield 3 Original Soundtrack Songs. The Red Wire. Johan Skugge - Battlefield 3 Original Soundtrack. The Death of Vladimir.
Battlefield 3 Main Theme. La Bourse. Operation Metro. The Great Destroyer. Kaffarov's Villa. Thunder Run. Battlefield 3 Dark Theme. Fire from the Sky. Solomon's Theme. Show More. Tell My Mom. If we would play a game and really feel something about a scene because of the music we knew we hit the right note.
So, you didn't ever consider bringing big orchestral pieces into Battlefield 3's soundtrack? Johan: The most important thing is to make it work with scenes. But since we have seen very little of the game while working on the score, we had to stick with what Stefan had in mind; trying to decode his vision of the overall sound of the game, and what feeling it should have. The soundtrack on the other hand has to work on it's own, and I think it does, because we managed to stick to the main vision - urban, dark music.
Obviously, the Battlefield series has a very recognizable theme song, but in this game it sounds more distorted than before. Was it challenging to remix it in a new way without losing the essence of the song, without making it too different for fans who love the original? Jukka: From day one we were influenced by electronic music. When we started working on the main theme we wanted to create a dark, almost crawling theme that evolved to the hero theme but without strings and such.
The only acoustic instruments in the theme are some real drums, but they are also heavily processed through effects. We didn't think that much of it as challenging because the melody and the rhythm in the theme is so recognizable. We really tried to follow the idea of what we would like to hear in the game and hoped that other people would think the same. When listening to it closely, I think I heard something that reminds me of Terminator films, or am I mistaken?
Do you feel creating music for a game is different than creating music for other purposes; for films, theatre, or just for listening? Johan: Not in terms of creating a mood or accentuating what the scene is saying. But in games there are never fixed scenes. What happens and how long each scene will be is determined by the player. So the music has to be able to adjust in time, and different layers will come in at different times but still has to work. The player is also playing the music so to speak.
Since there are two composers, how did you share the duties; were there elements one of you focused more? Jukka: Not really. The only thing I could think of is that Johan is a master on drums and rhythms, I try to get him to do all drums from now on - ha ha. And I tend to do concentrate more on harmony and melody. And that worked very well together. Johan: I play one game - NHL, ha ha. I have actually not yet got the final game, but from what I've seen it looks, and sound, absolutely stunning.
Jukka, you were born in Finland but moved later to Sweden where you live now. Could you tell us a little bit about your career and why you stayed in Sweden? Jukka: I moved to Gothenburg in and studied music science and philosophy there. Since I've lived in Stockholm and worked as a composer for film, art, contemporary dance and computer games here. With both bands we are working on new albums.
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