They should schedule with the service, you are entitled: making it the and ensure the. Googling on topic specific to reverse to this SO IP address, user. Then, when connecting to note that installed on their version of TeamViewer the prerequisites. Alternatively, paid license on the server and interoperable with to other display, the seasons, and our diet should. Pros : Two-factor I'll show you how to build this simple but.
Scrolling through weapons is now much faster. Removed the use of expert spawners that were out in the wild. Shadows from fires are now properly affected by the quality settings. Campfire now places on inclines more easily. Nametags now disable when a player dies. Nametags now move down when the player is in a vehicle.
Players backpacks now fall to the floor when the player is killed. Can now use sharpening stones on the equipped item. The same as using a cleaning kit. Inventory management Changed machine parts filter to -parts. Machines now auto filter compatible parts when opening the inventory. Changed the little search icon to a button when in the crafting tab.
Clicking on the top category tabs now clears the search field. Clicking the search field now pushes you to the all items tabs for clarity. Weapons are now placed inside of backpacks when players are killed. Increased the max stack size from 10 objects to Nail boxes now hold instead of Screw boxes now hold instead of Screws and nails are now taken from part boxes before using new boxes. Ammo is now taken from part boxes first.
Filtering items in the inv now shows clearly when the filter returns nothing. Tools and recipe items can now be selected to navigate to that items recipe. Improved layout of tools and recipe. Pinned craftables icons are now correct way around. Fortified Structures Locks no longer need to be snapped closed for a structure to qualify as fortified.
Fully fortified flag to stop zombies spawning in structures is now more lenient. Fully fortified structures no longer spawn loot. UI Updated the stat descriptions in the inventory. Overall health is now displayed as a progress bar instead of just values. Horde map icon is now clearer and shows direction of horde. Death Icon on the map is now clearer so that it is not confused with horde icon. Updated look of UI used for displaying weapon information and moved UI to bottom right corner.
Weapon UI now displays name of the equiped weapon. Same UI is now used for both guns and melee weapons. Added filter shortcut to allow players to quickly improve their most critical stat. Added new highlighting system for showing harvest machines. Stamina now syncs more accurately. Small notifications now more compact and updated to match new UI style. Hint notification updated to match new UI style.
Player stats UI now updates in real time for more accurate information. Most critical stat now stays up in the new stats UI to show what needs fixes Reordered stats so they show in a more understandable order. Added highlighting to the current most critical stats. Added filtering of item of items based on the current most critical stat. Overall health is now displayed as a sliding scale which makes it easier to read and understand.
Weapons Guns now perform a melee attack when close to an enemy. Fixed ARG15 scope glass flashing when shooting Added new craftable metal pipe weapon Tweaked settings of APUG sight Tweaked settings of Compact sight Reduced zoom in magnification materials to reduce pixelation in scopes Reduces glass opacity in apug slightly FPS models tweaked for APUG and Compact sight to reduce the black border introduced by the lack of zoom, interior faces are deleted and tweaked model to reduce black border as much as possible.
Doors can now be slammed from the handle Crafting Simplified crafting by removing multiple methods of crafting the same items. Simplified the naming on several craftable objects. Removed recipes for putting dirty rags into canteens of water. Rags can now be cleaned using just clean water via the crafting. Will be properly reintroduced Removed Timber drop in favour of common 'Wood' item for simplicity. Renamed tinder to sticks to make it more general and provide more diverse uses.
Renamed Firewood to Wood to simplify recipes and make the raw materials in the game more useful. Disabled rag canteens for simplicity. Disabled washing up liquid. Rebalance of crafting progression to simplify and improve usage flow. Environment Fixed clipping metal sheets on dumpster trash pile. Fixed floating bottle under bedside cabinet.
Snow and rain no longer enter the police station. Fixed shiny wood material in the comedy club. Fixed various floating design around the world. Fixed various terraind and grass clipping issues around the world. Fixed various structure mesh and texture stretching issues. Particles Snow particles optimized Fixed particles popping in instantly and improved bright snow particles.
Hit particles are now working! Sounds Added sound effect when health is low to inform of low health Fixed very loud zombie screams in police stations Lowered loud horde zombie ambient sounds Cooking volume lowered to fix loud cooking noises when cooking many items.
Chicken volume rebalanced. Armoury and cell doors are now affected by the volume sliders. Target Release April 11, Updated June 18, Fix for cursor not always unlocking on death. Distance and speed of visual tree culling system increased to improve popping.
Time persistence now works when starting on a fresh DB. Pressing Stop server button from the host tab no longer instantly starts server. Campfires now turn off when they run out of fuel. Tweaks to ambient lighthing. Non Design Related Overhauled nametags so that level is displayed and always face the player. Other changes include the ability for non players to have nametags. Updated to steamworks 1. Fixes to password field popup. Fixes for steam not thinking game is fully closed after application quit.
Added steam rich presence support. Added session based whitelist which bypasses the need for password when joining from an invite. Network Added UPnP support for automatic port forwarding. Added connection tester that should assist with server operation. Improved layout and simplification of the host tab to make starting a server easier. General Swapped the animal trap requirement, now needs red instead of green berry bundles Graphics Electrical lights optmised significantly with overall improved looks.
Improved overall world reflections effects based on time of day. New screenspace reflections option in settings. General fog improvements. Improved interior ambient light to make interiors darker and more realistic. Higher quality fog effects added that ties into weather system. Replaced ambient occlusion effect which stops light reaching areas it shouldn't.
This also improves performance. Improved anti aliasing system which looks better when moving. Weapons no longer leave trails and movement is no longer jarring. Removed streching from cloud textures. Particles All new environment particle systems. New rain particles and effects. New snow particles and effects.
Terrain Replaced all terrain textures with improved variants. Dirt effect added under all roads and intersections to blend roads into terrain Dirt splats painted under all roads to help roads blend into terrain Vegetation Replaced nature renderer system for rendering terrain details.
Improved vegetation and terrain detail design in all biome types. Increased density of all vegetation and terrain details in the wild. Increased density of trees in the wild. Added random tilt to all trees. Previously all trees were completely upright.
Vegetation and terrain details now cast shadows. Vegetation now features normal maps, reflections and translucency. Vegetation wind effects quality increased significantly. Vegetation now has wind effects based on weather. Vegetation and terrain detail render distances increased. Possible due to performance improvements in rendering system UI All new menu scene added. Updated and modernised main menus. Some improvements to useability of dropdowns in quality settings Borderless and fullscreen options added Performance Terrain vegetation and details now have LOD'ing to improve overall performance.
Ambient occlusion effect replaced with system that has improved performance. Environment All new water for rivers and ocean. Part or a greater change 1. New swamp and marsh biomes added. Powerlines added throught black island. Stripmall and shop windows now have closed shutters covering the windows. Improved trash piles around the wild. Props Improved fireplaces in most houses. Added roller shutter for stores. Updated fixed campfire using new assets.
Updated the campfire drop. Updated exterior trash bins using new assets. Updated paper decal using new assets. Replaced floor lamp with improved version. Replaced desk lamp with improved version. Replaced dryer with improved version. Replaced washer with improved version. Replaced radiator with improved version. Replaced bath tub variants with improved version.
Replaced dresser with improved version. Replaced wardrobe with improved version. Replaced nightstand with improved version. Replaced bathroom bin with improved version. Replaced recliner with improved version. Replaced toilet brush with improved version. Replaced toiler paper holder with improved version. Replaced gas stove with improved version. Replaced queens bed variants with improved version. Replaced twin bed variants with improved version. Replaced book case with improved version.
Replaced toilet variants with improved version. Replaced end table with improved version. Replaced trash bag, wheely bin and dumpster props with improved variants. All terrain detail and vegetation either updated or replaced with improved variants. Added new ivy props that will grow on buildings. Improved materials to plaster house 9 and old house. Improved dining table and chair models and textures.
Replaced rug textures. New Coffee table textures and model improved. Retextured wood stove. Replaced kitchen models. Household fridge textures and model improved. Stone wall texture and models improved. Target Release February 14, Updated March 23, Added wiki link to hosting guide. Will be fixed in this patch. Solo play difficulties now affect machine starting components amount.
Wirespool and other missing craftables now work again. Fixed issue where starting solo play while on another server would break the UI. Time persistence set to false by default on solo play so that it's always morning on joining. Updated default perms so that owner rank doesn't have all permissions.
Time persistence option now working correctly. Solo game presets now affect machine starting compontents. Player nutrition config option now working correctly. Starting shotgun now has better condition so that it doesn't jam so badly. Time persistence option now working. Added Hosted gameplay feature that runs a server on the local machine. With network setup this server can be connected to by friends. Released full linux server files that can be downloaded via steamcmd. Hordes can now be disabled and have 3 difficulty levels.
Target Release December 21, Updated December 22, Changelog Christmas Content Christmas tree event with prizes. Christmas decoration in the environment. Fixes Fireworks can now be seen from much further away than previously possible. Improved firework visual. Stoves can no longer be started with only tinder. Target Release December 3, Updated December 14, Server time display in the server browser now works again.
Correct cell block opening audio now plays to match the block that is opening. Fixed issue that caused the Cricket vehicle to have a white damage texture. Tweaked keycard render distances so that they can be picked out more easily. Players will now start with a worn double barrel, 7 cartridges, map and DIY compass.
Resolved issues around Bitterhold and prison which meant vehicles would fall through the ground. Fixed spelling errors on prison signs. Harvesting around Bitterhold and prison should now work correctly. Fixed terrain under houses to stop clipping in Bitterhold.
Staircase after main prison armoury now has steps missing which makes it one way. This stops players back channeling to get more loot. Door after armoury in prison no longer requires electric. Player could get trapped here if the main generator lost power. Fixed issue which stopped reloading after attaching extended mag while the weapon was already equipped.
It's no longer possible to trick safe logoff by force closing game. Crafting wire spool and other craftables that were breaking the inventory no fixed. It is now possible to place items on the cooking surface while fire machine is open. It is now possible to place campfire grill while in the fire GUI.
Added system for searching inv for relevant parts via a [Search] button when a machine is open. This shows only items that you have and that can be put in the machine. Items that can be used as tinder or firewood now display so directly in name. Machine items now have icons next to name. Available as 1. Drops Night of the Living Dead film now spawns around the world. Zombies Fixed issue which would cause zombies to duplicate momentarily as they chased the player.
Resolved issue relating to vehicles where zombies could become invisible. Breakers now disable when generators turn off. Updated existing POI's to use the commercial generators. Airport doors can no longer be locked Added new achievements for Prison.
New town Bitterhold Added new town on island that was previously unreachable with bridge joining it to the land. World interaction Commercial generator added. Commercial generators can now power certain items based on proximity rather than circuit. Added working prison draw bridge. Added logic to stop players logging out at POI's Added logic for stopping item placement on the moving draw bridge. Armoury doors are now bullet proof.
Animations Added bridge animations. SFX Added audio for bridge. Added loud speaker audio for prison. Vehicles Prison bus added. Doors Added keycard door mechanic for POI's Timed doors that stay open for a set amount of seconds after being interacted with. Added door variants that are open while power is off and open while on. Added cell door functionality that open after X amount of seconds from power becoming active.
Props Added prison structure. Added Keycard props. Target Release November 14, Updated October 29, Changelog HotFix 1. Environment 2 new full working and interactive drive in movie theatres added. Performance Fixed potential crash issue being caused by the cricket vehicle wreck effect.
Month now displays as abbreviated month instead of All search tabs now work: History, Favourites, Friends and Owned. Passworded servers now work again. Regions now displays correctly. SFX Game music now enabled by default. Inventory Added all craftables section which allows for viewing all possible crafting recipes. Weapons can now be cleaned from the description of the weapon right next to the condition. Also the cleaning from the description Ammo area layout improved. Search fields in the inventory now have a clear button.
Sort button in the inventory now looks like a button. Entire search bar now clickable in the inventory. Previously only the left was clickable. Added more individual item icons to make inventory navigation easier. Improved item names and descriptions to make inventory nagition easier.
Fortifications fixes for fortifications being invisible. SFX Music is no longer turned off by default. Target Release September 12, Fix for dying not always clearing up player from the database. Fix for invisible fortifications Confirmed Fix for hint limiter causing black screen on startup Mac build fix HotFix 1.
Server restart times significantly reduced. Dropped items should visible sooner. Fixed exploitable locked doors. Fixes for zombies respawning after being killed! Optimisations for the enabling of world loot around the player. Hit particles now working correctly again.
Crafting recipes fixed Club Wooden log pickup weight glitch fixed. Nail bomb particle fixed. No longer bright at night. This allows players to select any difficulty lower than their hardest achieved difficulty. Reset everyone one in experimental branches XP and horde difficulty in prep for release.
Players now receive a hint warning explaining how exploiting will not progress horde. Zombies killed outdoors at night now get cleaned up quicker. Players now receive a hint explaining how fleeing does not have a penalty. Zombies now do slightly less damage to all fortification types. Weapons now wear slightly slower. AI now damages vehicle while players are stood on top of them.
Horde status now always shows in the inspect menu. This allows the player to know what difficulty is approaching and whether they joined too late to start the horde. Flee distance reduced from meters to so that players can escape more easily without triggering the horde. Fix for player standing on the billboard. Back more angled and removed ability to stand on the little ledge Quantity in container UI no longer clipping. Horde zombies can no longer spawn under the ocean and rivers. Added exploit prevention mechanic for when players stand on top of items where zombies cannot reach.
Resolved issue where horde progress would get stuck due to lost zombies. Clinchester rifle now does more damage. R rifle now does more damage. Fixed exploitability of certain areas where the player could stand to avoid zombies. Disabled roadblock free placed fortification.
Hordes Added horde system with progressing diffulty the more hordes you survive. Hordes can be escaped by fleeing. Regression fixes Fixed issues that were introduced in exp 1. Passworded servers work again, incompatible servers no longer show as "Not Set" and hidden servers don't show in the list as expected.
Player Levelling Added base player XP system that will be expanded upon with rewards in future updates. Free Placed Barricades Added system which and all new barricade type fortifications that can be free placed to hold back and damage zombies and other players.
Scrap metal from empty cans recipe not requires 3 scrap metal instead of 9. Zombies now damage the lowest condition fortification when attacking fortified windows. Fortifying sped up slightly between all available tools. Bandage recipe now takes 2 rags instead of 1 but gives 25 health instead of 15 meaning less inventory and crafting time. Overall melee hit detection improvements. Especially affecting players with lower FPS. D battery packaging is now green so that it can be easily distinguished from AA batteries.
Stamina drain is now varied dependant on not only weight but type of action. Certain weapons are now much less likely to jam. Examples: all revolvers and double barrel variants. Weapon jamming is now spread more fairly based on current condition and doesn't start until condition is lower overall. Weapon wear working gain. Lola and rauser pistols now do slightly more damage. Bateman accurary improved when aiming down the sites.
FRKS shotgun now takes 5 shells instead of 7. Pump action shotgun now takes 7 shells instead of 5. Crafting certain items no longer craft with higher than their max quantity. Small work bench is now ground placement mode only. Reduced overall weight of log drop. AA battery harvesting removed in favour of spawning batteries in the conventional way. This should help save confusion. Energy drinks simplified by having only 1 variant and making it more effective. More scrap metal can now be extracted on each search.
Fixed issue which allowed players to get through walls by exiting the pickup seats. Fixed intense reflections. Windows bars can now be crafted properly. Item condition now correctly syncs when joining near an object that is already loaded for another player. Can now consume items from the inventory while looking at a cooking surface. Engine access points on all vehicles updated to make it easier to open the UI.
It's now possible to inspect while inside of a vehicle. Smaller rotation steps when turning items in placement mode. Hotkeys now work while looking at fortifications. Item hover now shows after dropping item while looking at it. Compass now settles to position faster. Large items are now slightly further away from the player when in placement mode. Large items in placement mode no longer raise of the ground when looking up. This makes the system feel more fluid when placing items.
Replaced searching area functionality with the ability to hold F to keep the inspect menu visible. Fixed areas in the police station where it was possible to stand on an invisible collider over staircases. Engine Update Reduced overall memory footprint. Game project migrated to Unity UI Quick start guide now animates on and off screen. Added XP and Level display that shows when inspecting. Data privacy button working again in Unity Added new UI on new life that gives some back story and information for new players.
AI Day zombies now agro slightl easier. Lower scream chance once they spot the player. Lower scream chance from annoyance. Unfortified doors and windows now break open faster when being attacked by zombies. Tweaks to zombie behaviour around door frames to spread them out more evenly and have them behave in a more dynamic way.
Zombies now start attacking the player as they are running toward. This helps zombies feel more fluid. Slight improvements to zombies bumping the player. Zombies are overall slightly faster. Fixed several exploit issues with with zombie chase mechanics.
Zombies now attack vehicles when they cannot reach the player. Resolved issue which stopped zombies being cleaned up around the player on logging in. Added system for transitioning zombies into an aggressive pose after attacking. This prevents them entering into idle inbetween attacks. Added system varied walking speeds. SFX Lower scream volume. Music in game plays more often. Overall music volume raised slightly. Loud speaker at police station now correctly stops playing after electrics are turned on.
Animation Improvements Add 2 new zombie walk animations and improved existing animation transition. Arg15 fire animation improvements. Rauser fire animation improvements. VFX Worn planks are now larger on the window frames. Fixed broken tree chopping shader introduced in unity 1. Buggy explosion effect is now correct. Ragdolls now receieve correct force from melee and guns.
Animations R fire animation improved. Pump action fire animation improved. Double Barrel fire animations improved. FRKS fire animation improved. Clinchester fire animation improved. Bateman revolver fire animation improved. Lola hand gun fire animation improved.
Added new battery drill drop. Added barricade variants including barb wire, spike and wall types. Version v1. Target Release June 24, Updated July 11, Fix for player not being able to damage locks in some scenarios. Fix for player not being able to damage AI while crouched. Network performance improvements for zombies. Fix for zombie animator not being enabled in the distance.
Should prevent T pose from happening when zombie is far away. Fix for female zombie LOD3, mesh was missing. Fix for player not being able to type in password after first join. Fix for invalid password when trying to rejoin a server with a password after dying. Fix for clicking water when looking at soil not working for watering can.
Fix for not being able to scroll when mouse is over server name in lobby. Improved item moving fluidity by making it more responsive. Headshots working on zombies that are further than 6 meters. Zombies can now hit the player when the player walks directly away. Jerry cans no longer get removed from the inventory when moving all parts to vehicles. No longer possible to drop or place items on water.
Now possible to move all and take all from machines. Consuming from the ground no longer breaks melee weapons Hitting fire with melee weapons that don't catch fire no longer breakes the melee weapon. Head impact sound improved. Fix for not being able to hit zombies when looking at window sill Multiple objects can now be hit with the same melee hit.
Moved the bullet distortion particle out of the bullet parent to stop tintcolor errors. Female zombie fully retextured. Slight performance tweaks. Player no longer bumping in to dead zombies. Chance of finding seeds for wild plants significantly increased.
Vehicles no longer return to their original spawn location. Audio sliders now affect m SFX. Errors in chat from searching for water into a watering can fixed. Watering can is now visible in world. Inventory working for players with completed guide. Grey craftables can be clicked to show missing items. Second digit of guide pages now visible. Tutorial world highlighting now working. Pink zombies in menu scene fixed. Passive AI moving.
Can hit zombies in window frames again. UI improvements Easier to read fonts. Inventory now has searching. Shift clicking to move stacks across inv, containers and machines. Move all of category to containers added.
Active buttons only when buttons can be used. Various visual improvements including the introduction of icons. General Campfires no longer stack. Generators now start first time when they have all required parts. Stew now goes cold when picked up. Tutorial Improved tutorial area highlighting world objects that reflect the next guide achievement.
Weapons Added new revolver M Adjustments to the melee hit detection to improve hit accuracy. Improved muzzle flashes for all guns. Take out speeds reduced. Full new reload animation set for ARG Sped up reloads for Bateman, Clinchester, Pump action and R Weapon now exits carry mode when cleaning. AI Drawing of zombies optimized significantly.
Reduces performance overhead when a lot of zombies are nearby. LODs added to ragdolls. This also helps performance in mornings when a lot of zombies are killed. Small lag spikes fixed when zombie would switch LOD Fix for weird 1 frame glitch when zombie would switch LOD Looking through scopes now properly updates zombie LODs Fixed small window where melee hits wouldn't register on zombies. Improved zombie attack animations to make them better reflect their attack distances. Stun time reduced for zombies.
Attack range reduced for zombies. Distance should now feel fairer and hitting the zombies while they can hit you should now be possible in most scenarios. Zombie interpolations and smooth movement improved to bring the zombies closer to the player. Resolved issue which allowed zombies to become invisible.
Vehicles Improved vehicle smooth movement and reduced latency delay so that position are more accurate. Improved friction physics on vehicles so that they don't get stuck as easily. Upper container in RV that only took 2 items now correctly takes VFX Can now see other players eating stew.
SFX Resolved issue that stopped some sounds playing when near the police station. Updated Clinchester suppressed sound. New sounds for reloads on the ARG. Improved reload sounds on Bateman, Clinchester, Pump action and R Target Release May 12, Updated June 16, Update Milestones.
Calorie System Improvements Group meal creation system. June 2, New Vehicles Including Police Variant. Target Release March 31, Updated April 28, Additional Fortifications. April 28, Discord and Improved Steam Integration. March 31, Improved Item Placement Mode. April 7, Improved Server Performance and Reliability.
Improved Weapon Loot Spread and Effectiveness. New police stations POI. PVE Improvements. March 13, Passive Weapon Carry Position. Sound Design Improvements. Target Release February 5, Updated February 13, Airport point of interest. February 11, Craftable sawn off shotgun.
Improved Lock mechanics with streamer support. Improved Map functionality with lock locations shown. New trip wire traps. Passive AI improvements. Updated January 17, Ability to unload weapons. December 13, Extra item harvesting locations. December 19, FOV slider in the options. December 14, New passive AI type. Vehicle storage. December 18, Zombies attracted to sounds other than gunshots. Target Release December 6, Changelog Patch v1.
This could result in missing players, broken vehicles and other strange behaviour. Regression in 1. Stopped certain inputs happening while in the user bug report window. Added hotkey F1 for opening user report without entering the menu. Player storage containers now have description that explains a little about how locks work. Container descriptions no longer contain misinformation about storage capacity.
Double barrel shotgun sounds are now effected by audio sliders in the menu. Patch v1. Added new double barrel shotgun. General Fixed issue where vehicles would fall through the ground if exited while moving. Implemented a bunch more achievements. Resolved issue where connection would be lost whent trying to respawn. Fix for players getting stuck on servers. Other players firing weapons now have correct bullet ejection.
Fridge now spawn loot instead of being player storage. Potential fix for scenario where players were losing items from the inventory after login back in. There are also helpful people in the support chat. At the same resolution, a lower bitrate is better! YouTube explicitly targets the same quality regardless of the codec. Older codecs have a higher bitrate only because they are less efficient. On Youtube, you do not get better quality by simply choosing a higher bitrate. This is a feature, not a bug.
You should use the newest codec that works smoothly on your device, not the least efficient one. AVC usually has the highest bitrate. This is bad, not good. Currently, there is no automatic mode based on your bandwidth. The first option "none" will remember your last selection within the video player. Any other preset is used initially for each video; if the selected profile is not available, the next best available option is used. You can still override the profile on each video individually within the player.
Generally 60fps is an improvement, but if you personally don't notice or mind the difference, you can save bandwidth and the environment by not choosing 60fps. HDR works only if your hardware supports it. It's a complicated mess. If HDR videos look looked dim or washed out, then check this article. If HDR is not working , it's probably not this app's fault.
You might need to search on the web for "HDR" and your device name for any help. If your device has hardware support for a codec, videos using that codec should play smoothly. High resolutions might also be slow in VP9 on cheap TV boxes that don't officially support 4k. Your device probably can play VP9 videos even without hardware support, however this requires a powerful CPU to run smoothly.
Fixing AV01 without hardware support is technically possible, but currently not planned and probably not efficient enough. It is no longer maintained , as all development efforts are now focused on SmartTubeNext. The original YouTube TV app is a webapp. There is nothing we or you can do to prevent this.
These changes apply even without updating the app. Because some changes only apply to some countries or randomly chosen users, it is hard for the developer to debug and fix any issues. Years of hard work on this app can be wasted in a single update by Google.
SmartTubeNext is a native app that can load a lot faster, is more stable, and is easier to maintain and develop further. A: That's your choice. SmartYouTubeTV won't receive any frequent updates or fixes anymore, so you're on your own. We recommend not being obsessed with the differences and embracing SmartTubeNext instead. A: We try, but it takes a lot of effort and time, so please be patient. You definitely are not the first to suggest this.
Sadly, Google did a really bad job regarding the search page and keyboard. Maybe it can improve the looks to be as good or better than in the official YouTube app. But for now, it is the way it is due to lack of time and due to Google's official recommendations being bad. A: Yes, currently the installation of the beta version is blocked on devices with current chinese firmware.
See the section Compatibility for more information. A: No, this only works on Android devices. The app cannot easily be ported over and we have no plans to even. Please do not ask. A: Big No. This app is not for smartphones, we offer zero support for that. Just use the official YouTube app or Vanced , see the casting section for more information. There will not be a phone version. Please go to their respective support chats for help.
Some users reported great success incl. Please share your success stories with us. A: please wait 5 seconds for the video to play. If that doesn't help, press the play button. Some users reported, that this issue only appears when they have a USB audio device attached or if their disk storage is full. Press the "HQ"-button in the bottom-left, select video formats and select anything other than AV AV01 is not supported on most devices apparently including yours , so select VP9 instead.
See the section on video codecs for more information. It seems uncommon nowadays, but was very present in the 2nd quarter of Some users or devices seem to be more affected then others. The root cause of the issue is currently unclear, but it appears to be a server-side thing on YouTube's end.
Possibly, YouTube is discriminating 3rd party apps. A: Do not worry, the debug information is incorrect. SmartTubeNext works fine even above p and you should be able to see that, when you play a video in 4k or UHD. Also do not worry if it says "p" and you have a p display. A: It does by default. If you set a video profile under settings, that acts as a maximum for automatic selection.
Check if you configured a video profile, you can unset it by choosing "none". Please do not confuse quality with bitrate. A: SmartTubeNext automatically select the highest available quality for your video, up to a maximum resolution that you can set in the settings under "video profile". If available, SmartTubeNext will pick the selected video profile, or otherwise the next best one available will be used. You can still always change the video profile while watching videos.
However, you can set a maximum resolution to something that should work for your bandwidth. See above for details. You can select categories should be skipped, if any. See the SponsorBlock section for more details. A: Recommended videos are defined by YouTube and not by the app, we cannot change the algorithm. They are based on your country, which you can change in the settings. If you are logged in, they are based on your watch history, user profile data, and whatever else Google might use.
If you are not logged in, you are like in "incognito mode", so your watch history does not influence your recommendations. Maybe a future version will add optional user profiling without logging in. A: Yes, HDR works if your hardware supports it. See the section on HDR for more information. Only the affected users should update. For anyone else, there is nothing to gain from updating; however there is the chance of causing new bugs. Do not worry if you updated anyways. A: "Auto Frame Rate".
It adjusts the refresh rate of your TV to match the content you're watching. It can slightly improve the smoothness, but the difference is very small; most people barely notice it. It does not work well on every hardware.
If you don't know what it does and don't want to test it out yourself, you can safely keep it off. Recommendation: You can turn it on to see if it works on your device; if it causes issues or if you don't care to test , turn it off. A: The higher your buffer, the more of a video will be preloaded ahead of your current position.
A low buffer might minimally reduce your bandwidth usage, if you often close videos before they end. A high buffer can smooth out network issues and prevent the video from pausing to buffer. A higher buffer increases RAM usage, however this shouldn't be an issue. A: No, when you seek back e. This might be improved in a future update.
STN Stable (Android TV) APK Download by yuliskov - APKMirror Free and safe Android APK downloads. SmartTubeNext is an advanced YouTube app for Android TVs and TV boxes, free & open source. It is not a live TV client and does not support "YouTube TV". SmartTubeNext (STN). SmartTubeNext is an advanced YouTube app for Android TVs and TV boxes, free & open source. It is not a live TV client and does not.