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We were actually considering the narrative-oriented NodeBase functionality first, and even wanted to create an in-house tool when we discovered articy:draft. We figured that if we exported data into the game and properly organized the resource system, the tool would prove very useful.
As it turned out, articy was exactly what we were looking for. It lives up to our needs and expectations. Above all, articy helped us minimize routine work due to a good automation mechanism. Articy: Can you elaborate on how you are using articy:draft in your projects? Do you only use it for narrative content, or for other areas as well? We decided to go further and keep all the visual resources in articy that are directly related to the narrative and other metagame components.
Thanks to our programmers and the feature that enables us to create our own plugins, we came up with a lot of custom functionalities that allow us to tweak articy:draft to suit our preferences. We use them to create, test, and set up the content. I think we succeeded and managed to overcome those challenges thanks to the flexibility of articy:draft. We were doing it step by step, adding support for the main elements of the resource system.
We care about our players and try to constantly improve our games, and articy:draft is an integral part of doing this. Experimentation and risk-taking will eventually pay off. Want to try out our narrative design tool for yourself? Get the free version now! Skip to content Gardenscapes Playrix. Articy: Could you please introduce yourself and tell us a bit about Playrix and the games you create? Articy: Playrix is very successful with their game catalogue, especially with mobile games.
Can you give us some insight into the size of the game teams and their structure? Articy: Your games are played worldwide. In your opinion, are Russian gamers different from European or American ones? Do these potential differences have any impact on your development? Articy: Playrix has over 1, employees from all over the world.
How do you tackle the challenge of maintaining a good work environment and communication between different offices, remote workers, and multiple time zones? Articy: When you are developing a new game, do you still face unexpected challenges? Articy: You are using articy:draft in your development process. Solve match-3 puzzles to restore a wonderful garden to its former glory! Embark on an adventurous journey: beat match-3 levels, restore and decorate different areas in the garden, get to the bottom of the secrets it holds, and enjoy the company of amusing in-game characters, including Austin, your butler!
What are you waiting for? Build your dream garden! Gardenscapes is free to play, though some in-game items can also be purchased for real money. Enjoying Gardenscapes? Learn more about the game! Reviews Review policy and info. New events - Spotted Season starts in mid-April - Decorate the garden in the style of Barcelona at the end of the month - Set out to search for a mysterious artifact in early May Also featuring - Adventures in the garden: create an elf kingdom - An updated element: Compass.
Restore an enchanting garden to its former glory with Austin the Butler and his friends in the hit game that started it all! Sign up for Gardenscapes news. Gardenscapes: New Acres is a casual match-3 game, released in for Android and iOS devices and also on Facebook. Welcome to Gardenscapes—the first hit from Playrix's Scapes™ series! Solve match-3 puzzles to restore a wonderful garden to its former glory!