Summary: Driven by a completely new and original storyline, James Bond Agent Under Fire is a first-person action game that balances furious action and stealth tactics. An evil world organization has been replacing world leaders with their more docile clones and it's up to you to put a stop to Driven by a completely new and original storyline, James Bond Agent Under Fire is a first-person action game that balances furious action and stealth tactics.
An evil world organization has been replacing world leaders with their more docile clones and it's up to you to put a stop to it. As Bond, you'll encounter villains and allies, both new and familiar, detailed 3D environments, and spy-packed, fast-action gameplay. And don't worry, Q will provide you with all the innovative weapons, sophisticated spy-craft, and state-of-the-art gadgets that Bond fans expect.
Buy on. Critic Reviews. Score distribution:. Positive: 9 out of Mixed: 6 out of Negative: 1 out of Game Informer. The character models are astounding, and some of the best I've seen in this genre. All this publication's reviews. The sharp graphics and cool sounds add to the entire Bond theme. All this publication's reviews Read full review.
Official Xbox Magazine. A fun and absorbing game. Shallow, noisy, and still slightly cool. GamerWeb Xbox. It comes respectively close to being a good game If they don't take off some of the theme music I'm going to go on a rampage. Quite easy. The only really difficult spots in the game are the few instances where it's unclear what you're supposed to do next.
Games Radar. Sorry about that, Xbox Nation Magazine. An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. User Reviews. Write a Review. Positive: 2 out of 9. Mixed: 6 out of 9. Negative: 1 out of 9.
It needs more car action. The guns are good, the missions are ok, but the cars need more speed. Play trailer Action Adventure Crime. See more at IMDbPro. Trailer Photos Add photo. Top cast Edit. Caron Pascoe M as M voice. Miles Anderson Q as Q voice. Beatie Edney Dr. Natalya Damescu as Dr. Natalya Damescu voice. Henry DiGiovanni. David Boat. Roger Jackson. Raluca Cernahoschi. Barbu Vicol.
Terence Tso. Carlos Perenia. Theodore Czondi. More like this. Storyline Edit. Bond is back. When CIA agent Ms. Zoe Nightshade was captured in Hong Kong at a facility code named: Identicon headed by a man named Nigel Bloch, Bond was sent to rescue her and claim two suitcases with nine vials of human blood samples of the G8 leaders and Reginald Griffin, a diplomat at the British embassy in Romania. Bond discovered a company, Malprave industries and its owner, Adrian Malprave, who was obsessed with her cloning labs.
Bond discovered a data chip in Romania containing info. Natalya Damescu, who defected from Malprave. He soon discovered that Adrian Malprave wanted to initiate world chaos by cloning the G8 leaders. The world needs a hero and there is only one man for the job. Action Adventure Crime Family Thriller. Did you know Edit.
Get up behind the vans bumper and allow the Q-Pulse a second to charge up and let it rip. Try not to blow up the van or you will fail. Or civilian cars. Infiltrate private quarters on top floor 2. Gain access to secure room 3. Use Passcode Genorator on Griffin's computer 4. Escape embassy undected There is one guard here as you start.
Subdue him. Walk through the doorway. Walk around the corner. Then take the right turn and find the elevator. Keep walking past it and shoot the guard walking down that hall. Walk into the room and get the darts in the room. There is some darts on the desk. A token is located here. Get the darts then leave for the elevator and go upstairs.
Once up stairs turn to the left and follow the hall to the rotunda. There a guard in the area. If you need a token walk around the rotunda and find the token on the opposite side. Turn around and head to the right of the elevator and go through the doors. Walk through towards the doors on the other side of the kitchen.
No matter what you do cut scene will play, showing you knocking some dishs or knives or whatever around, and a guard will head towards the room. Duck down until you have a good shot at him. Or simply run out and hit him. After defeating him leave the room and hit the guard by the end of the hallway.
There are a few lasers on the floor. Jump over the first laser. Here is a guard with a machine gun standing on the balcony. Hit him. Now you can disarm the lasers. Use the Q-Specs to find a secret hatch. Press the Action button and then use the Q-Laser on the wires. Now past the balcony to the right. By the locked door there is a secret door. Use the Q-Specs to find the secret door. Press the Action button. Or simply turn to the left and press the action button and the door.
There is armor and darts, plus a token. Head back to the balcony. Jump onto the balcony and look up. Use the Q-Claw to get to the upper level. Walk into the first door on the right and get he Keycard. Then walk out past the statue to the door on the left. Enter and get the dark gun ammo. Then walk over to the locked door and the cut scene takes over.
Get ready to fight Griffin. Just shoot him twice with the dart gun. Pick up the access code and head back towards the balcony. Go over to the computer and press the action button. Now you have to escape the embassy. You can go back the way you came if you want, but there are a few guards left. If you go back the way you came try backing down the balcony ladder otherwise you will suffer damage jumping off the balcony. Or you can go back to Griffin's office there is another door. Use the keycard to unlock it.
There is a guard patrolling the area around the glass display cases. Subdue him, then continue down the hallway. There is a laser that moves up and down. Jump over it when it is at it's lowest point. Subdue the guard. Then if you want disarm the laser. This comes in handy if you are going for the tokens, so if you head back you don't have to worry about it.
Walk past the elevator and subdue the guard and then turn around and head to the elevator. Enter it and press the action button. At the bottom turn left and walk down he hall. In the main area head for the door.
Walk through the doors opposite the stairs. There is one guard in the door to the outside. If you do or a guard does you fail the mission. On higher difficulty levels the guards run for the alarm faster than if it is set on easy. Level Hint: You can disarm the lasers. Pull out the Q-Specs and scan the area for a secret hatch. Press the action button and use the Q-Laser on the wires. This also gives you a Bond move. Photograph satellite imagery 2.
Photograph the blueprints 3. Retrieve data from basement mainframes 4. Use tram cable to escape facility This mission has a timer a the bottom of the screen. If you are not quick enough the security will notice you are gone. There are three desks on the raised area in front of the stain glass window. Go to the one on the right if you are facing the windows. Be aware if you press any other button tons of guards will come out.
Press the action button and the doors on the left will open. Walk through the doors and to the end of the hall. Use the Q-Laser to open the vent and crawl through it. Continue through the vent and use Q-Laser on the lock. Use the P2K to defeat the guard looking at the pictures. Or you can simply run in and shoot him. After subduing him, use the Q-Camera on the satellite images.
Then enter through the double doors. There is two guards in this room. If you want to make a stealthy entrance continue through the ducts and shoot the guards without them knowing your there. You can continue through all the rooms via ducts.
Otherwise, after defeating them go through the next door. There may be a guard here. There is always a guard in the entrance to the hallway. Then photograph the blueprints. There is a set of doors on the right. Go through them and kill the guard and then pick up the keycard. The card will disable the mainframe alarms later in the level. After acquiring the card go into the elevator. If you are quick enough to get into the elevator you will be given more time on the clock.
There is one guard in the elevator landing room. Shoot him and then get the body armor if you need it. There is a set of doors on the right from the elevator. There is several guards in this room. You will need to subdue all of them before beginning to download the data. If one of the guards sounds the alarm, turn it off as soon as possible to prevent access guards to come in. Once the guards have been handled with head over to the wall opposite the way you entered.
There is a place where the keycard can be used. Press the action button and a message saying, Data Port Alarms Disabled should appear. Now it is safe to use the Q-Decryptor on the data ports. If you haven't disabled the alarms every time you download an alarm is sounded. Now download the info from the data ports. There is three downloads to complete.
Now on the same wall as the card scanner, there is a door at the end of the wall. Go through it. Before you go through by the window there is a raised area you can reach by going up the steps to the left. You can photograph the model for a Bond Move and pick up the grenades in the box. Then head back to the door. Walk through the hall all the way down until you see another door.
Use the elevator on the right. After going down the elevator you will see another walkway. Walk down to the end and a cut scene will take over. You can use the Q-claw on the grate to go through the ventilation shaft or simply walk through the blast doors. It is easier to walk through the blast door. There are several guards in here.
You need to eliminate them as quickly as possible to prevent them from sounding the alarm. If the alarm is sounded the blast doors close and the base is sealed. There is some body armor scattered around if you need it. Here are the details on completing this area. First turn left and take out the guard patrolling in front of the doors.
Keep moving forward and there is a guard ahead of you. A little farther ahead there is another guard. One guard is across the hole in the floor. You can shoot the steam valve to kill the enemy. To the right there is a guard in the doorway. And one farther past the door. The entrance to the next room is on the other end of the cavern from where you entered. You can use this door if it is open but it is easier to use the following option.
If you go through the door you'll have to clear the area using the following srategy. Then find the security room with the door program. For a little easier plan follow this srategy: By the exit blast door there is a ladder, go up the ladder and go down the shaft way.
Or there is many places where you can Q-Claw to the ducts. But at any rate you should use the ducts. I wouldn't go through the blast doors if they are open. At the end shoot the guard from above or drop down and eliminate the guard. There is a computer that contains the security door program that you need to acquire to complete the level.
There also is some ammo in this room. If you got through the blast doors you have to find this room. There are several guards in this area too. The best plan of action is to go across the walkway, take a right up the steps. Kill the sniper here. Hit some barrels to kill several guards.
Then run down the steps. Stop before the last set of steps. Wait for several to run out then pull out the MRL if you got it and blast them away. Then inch forward until more guards run out do the same thing. If you didn't get the MRL the just take the guards one on one. I suggest our defeat them before you leave. You can shoot the chemical tanks placed around the area to defeat enemies easier and to save ammo.
To the left of the base of the stairs there is armor and ammo. Now run in where the guards came out. There is some armor and ammo at the end of the path. Continue up the stairs and head to the right. At the end use the Q-Remote on the door. There are two Super Thugs in the hall. Pull out the Frinesi on the first guy.
Use his ammo on the next guy. There are two guys in this room. Shoot the first guard. Run to the right into the next room. Go through the next door. Finish off the sniper quickly. Or better yet throw a grenade over by him or blast a rocket over there.
Go back into the room and climb the ladder. If you press another button a buzz like a wrong answer buzz, and a ton of guards rush you. Level Hints: If you didn't use the Access card on the mainframe alarms, every time you download something the alarm sounds. If it does quickly turn it off and face the guards that rush in. Level Hints: In the mainframe room, by the window there is a raised area you can reach by going up the steps to the left.
You can photograph the model for a bond move and pick up the grenades in the box. Level Hints: In the last room where the sniper and super thugs were, it would be best to throw a grenade or blast a rocket toward him. Use Q-Claw to enter R's safehouse 2. Infiltrate embassy 3. Rescue 5 civilian hostages 4. Find secret passage and rescue Dr. Natalya Damescu 5. Destroy helicopter gunship Head forward and let the bus carsh into the fence spilling terrorist everywhere.
Head to the left to the porch. Two terrorists come in. Once you kill them move over to the cars. There is a terrorist by one of the cars. He has grenades so quickly finish him off. Slide along this wall and you will see a sniper ahead. Slide to the corner of the building. Quickly finish him off. Then head straight into the alley, there is some armor. Now if you want you can take out the guards in front of the Embassy. Either throw some grenades over, be careful and not bounce them of the fence otherwise they come back at you.
Straight past the sniper is a dead end alley. In the shop window there is some armor. In another window the Frinesi is there. To get the token from the window jump onto the car and jump from just the right postion and you land in the window. Back up and turn right along the fence. Then take a left. Two guards pop out here. Take them out. There is a second sniper here.
Now look up to the right, there is a place to Q-Claw to. Head up there. You jump to where the sniper was and collect the ammo. This is difficult. Then head to the window. Smash it and jump through. Or simply walk along the ledge and enter through the conveniently open doors. Walk into the apartment then open the left door, the right door is locked.
Then as R appears he will give you a keycard. Now you can Q-Claw across the road. Drop down on one side. Then walk to the door. Now you can enter the Embassy. Grab the armor under the stairs. Head up the steps and through the door. A lady screams and runs out of her office. Kill the guy in the office. Don't shoot the hostages. Then another terrorist is guarding the lady. Kill him. Now by the overturned furniture is a window. Aim for the guard in the middle.
The hostages duck down. Hit the other guard you see. Then look to the left. There is a guard to the left. Jump through the window and collect the ammo. In the next hallway the wall gets blasted away. A guy appears on the balcony. Head down the hallway to the kitchen. There are about four guards here. Take out the two that rush in towards. Then duck down. Crawl to the other side of the counters. Then take out the other two. There is some SSR ammo on the counters. This will be handy later on.
Then head out the opposite door. Head past the blown elevator. Two terrorists jump out and fire on you. Take care of them. Then another one is in the entrance to the rotunda. Now head right and stop at the first flag, the British flag.
Press the action button and it will open up. At the end of the hallway Dr. Damescu is here. Don't shoot her! Grab the armor to the right of the elevator. Use the elevator. At the end a terrorist on a catwalk above shoots at you. Hit the barrels behind him to blow him up. Then blow up the barrels on your level, revealing armor and Viper ammo. Then head through the door. Carla the Jackal is here.
Run to the stack of crates to the right and crouch down. There is a button here. Don't press it yet. Hit the barrels in the corner to make Carla move on. Now you can get a clear shot at here. Hit here until she moves. Repeat this until she is over what looks like a container and a crane. Now press the button. She is knocked into the ventilation fan. If you collected the SSR at the beginning and the ammo in the kitchen you can shoot Carla in the head a few times and she will move quicker.
This saves ammo and armor. Now head to the other side and up the ladder. Collect her weapon. Get the armor. Down bellow there is some Defender and Ingalls ammo. Head through the door. Let the helicopter take off. Now head to one of the sentry guns and get ready. A helicopter gunship appears. Nail it until the gun runs out of ammo. Then run to another one. There are four total. There also is MRL rockets you can use against it. Once it starts spinning out of control head to a corner and it will crash into the building.
Or better yet stand in the door way and pull out your SSR and snipe the pilot. A token is located behind some crates opposite the door. Level Hints: After the second sniper it is somewhat difficult to jump to his balcony. Level Hints: To reach the token in the street jump onto the car and jump standing just right and you will land in the window.
Level Hints: There is a token on the helipad. Get it quickly before the gunship arrives. Level Hints: An easy way to defeat the gunship is to snipe the pilot from the door way. This saves ammo and health. Do quickly but take your time or you will be wasted quickly. Retrieve Q-Locator 2. Locate Data chip 3. Deliver Data Chip to R The driving part of this walkthrough will be very basic, then the rail shooter will be more in-depth.
Basically your going to want to use the GPS map in the upper right corner of your screen to find the Q-Locator. From the train station head to the right and keep going right. A helicopter smashes out a bridge. Jump it. Find an entrance to a courtyard type area. Pick up the chip and head down the steps. You'll head up a hill and jump a gap. Then you jump across the rooftops. Then find the road that leads away from the cicular area and pick up the Q-Booster.
Head down the path and dodge the gunships rockets. Head past the water fountain. There is a ramp. Fire off the Q-Booster right when you hit the ramp and you'll fly across the river and crash through the building. As the tank hit the guys who pull out in front of you. As soon as you make the corner swing around and a limo comes up from behind.
Then turn around and a limo comes head on- this guy fires rockets. Then as you turn right under the arch there is a guard. Then focus on the barrels straight ahead. Then kill the van to the right. You'll pick up some armor. Then when you stop there will be to cars in front of you firing rockets at you. Quickly blow them up. Then there will be a helicopter ahead, pound him. Then a car ahead tries to block you off. Kill him and then you turn right and you pick up some armor.
Another helicopter flies above the bridge. When he falls it knocks out the bridge and the cars below. Then as you turn back onto the main road two vans pull out in front. To easily kill these guys hit the tanker making the vans explode. Then as you approach the hotel two helicopters come in. Hit both of them. When you get out of the hotel you will pick up the Q-Vision.
Kill the car that is in front of you. Once you blow him up then kill the guy up above. Then there will be two guys with rocket launchers to the right. Quickly demolish them. Then a helicopter comes around the corner and fires at you. Quickly demolish him.
Then there will be several guys on rooftops. Kill them. Then a van rushes past you. There are two more guys on the right then some on the roofs. Then there will be a car and a couple guys. Hit the barrel next to them.
Then another car pulls out. Blow him up just as your battery pack runs out. Then you pick up the final armor. Then take out the helicopter. You will pick up some shells, your going to need them. Then go to your cannon. There will be a train on a bridge and two tanks below.
Hit a red tanker on the train to make the bridge collapse crushing the tanks. Infiltrate control room 2. Chase Bloch into pump room 3. Escape pump room 4. Enter tower control room and confront Bloch As you start out head across the pipes. Climb the ladder and kill the guard. Climb up to the next guard. Then head up the next ladder. There is two guards here. Kill the one that is not hiding behind crates. Then take out the other one. Head up the next ladder.
When you get into the control room, take out the guard at the computer before the cut-scene. Then let the cut-scene play. Fire at Bloch until he runs away or just run up to him and he will run away. Now get the Q-Remote program. Now head out the door and there will be several guards waiting for you and a helicopter who will fire at you. Kill these guys, you can use the barrels to help. The best way would be to blow up the barrels in front of you and be sure to stand back.
Then stand where they were. Aim for the guards you can see. The run for a stack of crates closest to the control room. Aim for the guard you can see. Run around the big stack of crates to find a guard lurking around. You can also drop the cranes, but this takes time and you might take massive damage. There is some armor in the middle of the area. Head down the stairs. At the fence fire at Bloch until he runs or Q-Laser the door and he will run away.
Then best and the easiest way to complete this area is to do this. Turn right after the fence. Q-Laser the lock on the duct and head through. Follow it to the end and Q-Laser the other door. Take a right and go up the ladder.
There will be a guard here unless you killed him from down below. Then a guard runs around the corner. Quickly run down the path. Then take out the sniper. Then run to the door and press the action button. This will complete a objective and will take you to the pump room. Completely ignore the other guys and the helicopter. Or the second best way, which takes longer is to head to the left. After going through the fence.
Q-Laser the lock and crawl through the vent. At the end hit the barrels in the small room killing the guard. Crawl out of the duct and look through the door. Lower the first crate with the Q-Remote- you need the program, if you don't have it turn around and head back the other way. Walk don't jump onto the crate or you will overshoot. Then shoot the guys within range. Then lower the next crate. Again walk, don't jump onto the next crate.
Look up and raise the crate you are on. Now jump to the next crate and the onto the main land. If you fall turn around and head up the ladder and try again. This may take several tries. Once over hide under the cover area and wait for the gunship that shoots at you while taking out guards.
Then head up the ladder and get behind the sentry gun. Clear the area of guards. There is some armor bellow the gun. Then head across the gap. To the helipad and let Bloch run away. Take out any remaining guards. Head across the lowered bridge and through the door to the pump room.
There are other ways such as running ahead and use the small building for cover. Do whatever it takes to get to the pump room. Three guards will rush up the steps to greet you. Then move halfway down the steps and pull out the SSR and snipe the two snipers ahead. There is another guard throwing grenades you can snipe.
Now change back to the Calypso or similar weapon. Run down the steps and take on the guards that are here. There is some armor behind the large pipes. Then head up the ladder on the left side. Stand back from the door and wait for a Super Thug to come in. Hit the barrels and get back. This should kill him. Now another guard rushes in. In the control room. Press the button to activate the oilpump. Walk out on the platform. More guards have rushed in. You can hit the Super Thug to the right until he falls or run to the pole and take out the guard here and grab the armor.
Then drop down and take out the guards. There is a guard throwing grenades where you entered the pump room. Now refill the Q-Jet and go up the ladder to the right of the control room entrance. Walk up and face the pump as it goes up and down. Jump on it when it is low enough.
When you reach the top fire off your Q-Jet. There will be a fork lift. Shoot it to take out three of the five guards. Then take out the others. Now head through the door. Shoot the sniper to the left. Q-Claw to where he was and aim for the sniper on the other side. There is armor on the other side of the first platform. Q-Claw to where the second sniper was and hop on the zip line. There is a bunch of guards here. Take all of them out. There is about three pieces of armor here.
Then head up the elevator. As you are going up pull out the SSR and snipe the helicopter pilot. If you don't have the SSR you must pound him with bullets. Or collect the MRL laying around. There is armor here. Then head through the door and follow the edge around to the ladder.
Climb up. Here's where the crane program comes in very handy. Use it to drop the snipers into the water. If not shoot them. Then take out the guards running around. Watch out for a guy throwing grenades on a higher platform. Keep moving around to avoid the grenades. Then once all the guards are cleared. Q-Claw to where the grenadier is or was. Then climb the ladder and laser the lock. It especially helps at the end where two snipers are.
Eliminate Nigel Bloch On this level you basically want the auto-aim feature to do the aiming. It is a heck of a lot easier to do it this way. Shooting the first guy as the corner bends will give you additional ammo. Most things to do to get ammo are listed. Look out for the gun turret up ahead. Use the auto-aim to take this one out. Be careful on higher difficulty levels the auto-aim doesn't work as well. As head down the hill a tram is waiting for you ahead.
If you can destroy it before it moves you'll collect some ammo. There will be some guards above the tunnel. Shoot them to get some ammo, plus a token. After this there is two gun turrets ahead. Destroy these before the start firing at you. When you enter the security checkpoint clear as many guards as possible.
When a door opens up revealing a red switch. Shoot the red switch to open the door in front of you to continue and collect the armor. As you head out of this section there is a tram containing a guard with a rocket launcher. Blow this guy up as quickly as possible. If you destroyed him quickly then you'll have time to destroy the turret as you round the corner and before another tram approaches from behind.
Kill the that tram. When you reach a point when doors start opening you'll have to keep hitting the guy in the tram to keep him from launching rockets at you. There is no need to blow this tram up because the guy forgets to open the door to the right and veers to the right and smashes into the closed blast door. Oh-uh its Bloch. Shoot him until he veers left to avoid taking much damage.
As you head up the next hill watch out for the gun turret ahead. This is about the only time when you manually aim. When you pull into the warehouse shoot the barrel to your right to eliminate four guards by the barrel. Then turn you attention to the guy on an object with a rocket launcher. Kill him and there will be another guard below him.
Eliminate him. The turn forward and take out the guard on the right. Then the one on the left. When the door ahead opens continually fire at the tram ahead he has a rocket launcher, although it take a few rounds for him to zero in on you so be careful. Once he blows up you'll head forward and collect the armor. Ahead are four turrets attached to the ceiling. And there'll be a guard in between each one. Before the last one there is a rocket launcher guy. Again there are two guys above the path in a red room.
After overcoming him, Bond finds a message from Bloch on Griffin's computer that mentions Malprave Industries , based in Switzerland. Bond takes the information from the computer and escapes. After collecting evidence, he makes his escape from the facility. Analysis of the computer message from Romania mentions "Damaged Goods," believed to be a codename for Dr. Natalya Damescu , formerly in the employ of Malprave, now under protection at the British embassy in Romania.
She also has inside information to offer. Carla the Jackal , an infamous terrorist who also killed Zoe, leads a raid on the embassy. Bond fights the terrorists before running into Damescu. After a confrontation with the Jackal, Bond picks up a data chip on something known as Poseidon, and delivers it to R for analysis.
The chip leads Bond to an oil rig in the South China Sea. After running into Bloch, Bond follows him into Poseidon, an underwater base devoted to clone development. After destroying the lab, he climbs onto a submarine bound for a Royal Navy aircraft carrier. On the submarine, Bond finds Zoe, who reveals that the woman he "saved" from the Identicon facility was a clone meant to infiltrate the CIA, and that the Jackal intended to kill Bond.
Depending on whether or not the player picked up the verification code, Bond and Zoe are either captured or are taken to the carrier unharmed. In either case, the pair investigate the ship. It is discovered that 8 world leaders have been cloned, and are to be replaced by the clones. Bond destroys the craft carrying the clones, and the pair make their escape. They arrive at Malprave's base in the Swiss Alps, where Bond saves the eight world leaders. Before he can escape the base, however, he encounters Malprave, who has set the base to self-destruct.
She reveals Bloch is still alive, and that Bond had killed his clone. After an encounter with him, Bond follows him into the main office and kills him. He manages to escape the base before it explodes, taking Malprave with it. Agent Under Fire features over fifteen different types of firearms as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 64 , and The World is Not Enough.
Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter. Bond is also provided with a card that disrupts electronic signals, as well as a jetpack. Nevertheless, despite a seemingly excellent production flow, several cutbacks and rearrangements at EA resulted in numerous members of the game's development staff being laid off.
After speculation that the game wouldn't meet sales expectations due to the fact that almost two years had passed since the film's debut and interest had declined, the game was officially scrapped. Once all troubles at EA had settled down, a new development team was put together and production of an altogether new game quickly began, creating a new story, new characters, and modifying the unfinished The World Is Not Enough engine for the new title.
EA stated in several gaming magazines that Bond would be going "back to its roots," as the game was originally designed to be a true successor to Rare 's iconic video-game. Notably, early promotional screenshots of the game reflected this, featuring the renowned GoldenEye health-bar. Before going further in development, the studios' original plan was to bring Roger Moore to reprise his role as Bond.
Andrew Bicknell provided the voice and likeness of Bond for the game. However, his casting was not widely reported, and many PS2 magazines released at the time, such as PlayStation World erroneously reported that Bicknell's Bond was an original generic character invented for the game. However, due to copyright reasons, Cleese's likeness was replaced and his lines redubbed by Miles Anderson , who had imitated the voice of Desmond Llewelyn 's Q in previous games.
The Cincinnati Enquirer gave the PlayStation 2 version three-and-a-half stars out of five and called it "Slick, sexy and jam-packed with action — but this adventure is short with limited playability over time, except perhaps for its multiplayer modes. James Bond Wiki Explore. Hunt Tom Mankiewicz. Ken Adam Syd Cain.
John Glen Peter R. Hunt Norman Wanstall. Albert R. Hunt Tom Mankiewicz Michael Kitchen. Connery Dr. On Her Majesty's Secret Service.
After destroying the lab, he climbs onto a submarine bound for a Royal Navy aircraft carrier. On the submarine, Bond finds Zoe, who reveals that the woman he "saved" from the Identicon facility was a clone meant to infiltrate the CIA, and that the Jackal intended to kill Bond. Depending on whether or not the player picked up the verification code, Bond and Zoe are either captured or are taken to the carrier unharmed. In either case, the pair investigate the ship. It is discovered that 8 world leaders have been cloned, and are to be replaced by the clones.
Bond destroys the craft carrying the clones, and the pair make their escape. They arrive at Malprave's base in the Swiss Alps, where Bond saves the eight world leaders. Before he can escape the base, however, he encounters Malprave, who has set the base to self-destruct. She reveals Bloch is still alive, and that Bond had killed his clone.
After an encounter with him, Bond follows him into the main office and kills him. He manages to escape the base before it explodes, taking Malprave with it. Agent Under Fire features over fifteen different types of firearms as well as other weapons.
Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 64 , and The World is Not Enough. Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter.
Bond is also provided with a card that disrupts electronic signals, as well as a jetpack. Nevertheless, despite a seemingly excellent production flow, several cutbacks and rearrangements at EA resulted in numerous members of the game's development staff being laid off. After speculation that the game wouldn't meet sales expectations due to the fact that almost two years had passed since the film's debut and interest had declined, the game was officially scrapped.
Once all troubles at EA had settled down, a new development team was put together and production of an altogether new game quickly began, creating a new story, new characters, and modifying the unfinished The World Is Not Enough engine for the new title.
EA stated in several gaming magazines that Bond would be going "back to its roots," as the game was originally designed to be a true successor to Rare 's iconic video-game. Notably, early promotional screenshots of the game reflected this, featuring the renowned GoldenEye health-bar. Before going further in development, the studios' original plan was to bring Roger Moore to reprise his role as Bond. Andrew Bicknell provided the voice and likeness of Bond for the game. However, his casting was not widely reported, and many PS2 magazines released at the time, such as PlayStation World erroneously reported that Bicknell's Bond was an original generic character invented for the game.
However, due to copyright reasons, Cleese's likeness was replaced and his lines redubbed by Miles Anderson , who had imitated the voice of Desmond Llewelyn 's Q in previous games. The Cincinnati Enquirer gave the PlayStation 2 version three-and-a-half stars out of five and called it "Slick, sexy and jam-packed with action — but this adventure is short with limited playability over time, except perhaps for its multiplayer modes. James Bond Wiki Explore.
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Play Sound. Game — Soundtrack — Song — Characters — Equipment. The mission settings are remarkable though, as are the overall graphics and sound in the game, which almost make up for the somewhat cheesy objectives. Great graphics, a solid story, good sound effects and a slick multiplayer mode are undermined by a derivative, unispired and boring first player experience.
The action has a "vanilla" feel. Although the missions are engaging and fairly exciting, you've played ones just like them dozens of times before, and the hefty helping of silly, ornate gadgets and Bond-girl quips is cumbersome. Not great, but good with an imaginative storyline, spectacular graphics and a soundtrack that keeps you excited throughout the levels. Electronic Gaming Monthly. All this publication's reviews. User Reviews. Write a Review. Positive: 13 out of Mixed: 14 out of Negative: 2 out of This game gets a 10 from me, not because of the game, but because of the exploit with it that allows you to install Free McBoot on your PS2 This game gets a 10 from me, not because of the game, but because of the exploit with it that allows you to install Free McBoot on your PS2 and unlock the full potential of your console.
I rented it and took it back the same day just because I needed a copy to perform the exploit, so thank you Agent Under Fire, not for any game play experience, but for the potential to do something great for my Playstation 2! Awesome graphics! Great game but poor enemy AI. One one level, a guard saw me said hey you pointed his gun at me for like five seconds turned around, ran and Great game but poor enemy AI.
One one level, a guard saw me said hey you pointed his gun at me for like five seconds turned around, ran and said sound the alarm. Despite flaws this game is sweet in both multi and single player, and gorgous graphics. Single player is somewhat entertaining, graphics are great, and the multiplayer is great fun. Agent under fire is a good all be it not great attempt at capturing the magic of golden eye but this is a really enjoyable game none the less.
Story: Now i really enjoyed the story of agent under fire its charmingly campy. There is enough gadgets and multiple ways to go through a level to vary game play up a bit and that's always a plus you actually use your cool gadgets in creative ways like bond dose in the movies. Agent underfire is a good early s fps for console and i enjoyed replaying it after all those years its been since iv played it.
Not as good as Nightfire, but still decent. Its definitely not the best fps on the PS2, but it has its moments.
James Bond Agent Under Fire is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2, GameCube and Xbox. It originally began development as a. James Bond Agent Under Fire is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts. James Bond in Agent Under Fire is a first-person shooter video game published by Electronic Arts for GameCube, PlayStation 2, and Xbox.